home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
HyperLib 1997 Winter - Disc 1
/
HYPERLIB-1997-Winter-CD1.ISO.7z
/
HYPERLIB-1997-Winter-CD1.ISO
/
オンラインウェア
/
GAME
/
SingleNumber 1.1.7.sit
/
SingleNumber 1.1.7
/
Read me (English)
< prev
next >
Wrap
Text File
|
1996-04-01
|
10KB
|
211 lines
Single Number version 1.1.7 E/J (1996/04/01)
by Yoshimitsu Kanai
<Introduction>
Single Number is a puzzle game for one player, specifically, one
who is familiar with puzzle books or with the games found in the
puzzle pages of weekly magazines.
In this program, mac shows puzzles which the player solves.
<Rules>
Numbers (1-9) are given in several cells in the 9x9 matrix. Decide
the rest according to the following restrictions: "Each number (1-9)
should appear only once in the 9 cells of each vertical line, horizontal
line, and 3x3 matrix surrounded by the thicker boundary."
<How to play>
Click one of the "number boxes" on the right half of the window or
input the number using the keyboard; the cursor will chage to the
"number". Then click the mouse onto the cell where you want to put
the number. (If you wish to change the number after you've put it into
the cell, clear the cell by using the "CLEAR" cursor ('0' in keyboard)
before you chose a new number.)
When all the cells are set with the correct numbers, the game is finished.
Player may also solve the puzzle on paper, if the puzzle was printed by
the 'print' menu.
I prepared the "puzzle book" for the top players. In book mode, the
player must solve 100 very difficult puzzles one after another. The
player cannot see the answer, nor save or print the puzzles. It would
be a great pleasure to hear comments for this game from those who
have solved out the entire book. I'm also very interested in the
comments of those who have NOT been able to solve the entire book!
<Options>
1. Select English or Japanese mode by clicking the 'Change Language'
button when the game starts up, or in the 'about SingleNumber'.
(default is due to the system script mode : "English" in non-
Japanese system; "Japanese" in Japanese system)
2. Sound ON/OFF.
3. Alert ON/OFF, when the number against the rule is set.
4. Select 4 levels (beginner, intermediate, expert and master).
5. Symmetric parameters (symmetric to vertical center line, to
horizontal center line, to right up diagonal, to left up diagonal,
+/- 90 degree rotation, and/or to center point). If player check
these options, the puzzle will be symmetrical. I recommend that the
player try combinations of these parameters by himself. (I have also
prepared several combinations.)
6. Prepared the puzzle book containing 100 very difficult puzzles.
Those who have solved this entire book should be called "Master of
the Single Number". (This mode is for EXPERT players. Therefore,
the options which help them to solve puzzles are not available.)
<System Requirement>
1. System 7.0 or later. (This game has Balloon Help, is Apple Event savvy,
and is a power application [fat binary].) Requires courier font.
If the "full" version does not work on your mac (e.g. SE), use the "light"
version in stead. The "light" version is B/W, 68k program based on ver
1.1.4. It will work more speedy and requires less memory both in HD
and RAM than the "full" version.
2. Memory requirement changes according to the monitor's color depth.
384KB is enough in B/W macs and 512 KB in 8bit color. (Although this
program runs in 24bit color, it requires more memory and works solwer! )
3. Developmental Environment
SE/30 (+DayStar 50MHz)
PoweringBook Duo 250
+ System 7.1 (J + E)
+ CodeWarrior C
4. Confirmed Environment
SE (Not compatible with full version. Use light version)
SE/30
IIci
Classic II
PowerBook 450B, 520, 550C, 5300
PowerBook Duo 250
LC III, 520, 630
Performer 275, 575
Centris 650
PowerMac 7100/80
+ System 7.1(E/J)/7.5(J)
(For those who have other Macs described above:
Reports of working confirmation help me very much)
<Version history>
v.1.1.7 (96/04/01)
-Improved the puzzle making routine. It takes less time to generate
puzzles.
-Improved the symmetry of puzzles generated in the Master Level.
v.1.1.6 (96/03/11)
-Can preview puzzles both in "file open" and "book go to" dialogs.
-In addition to the "full" version, I prepared a "light" version for
those old macs like SE.
v.1.1.5 (96/02/21)
-Introduced a floating window, which helps the player to go back or
forward his input process, which is not available in book mode.
-Player can move or close the windows.
-Revert command does not initialize the log data. (This means that
this command is equal to the repeated "Take One Back" command.)
-Changed the appearance of window and fixed minor bugs.
v.1.1.4 (96/01/23)
-Fixed bug, which flickers the menu bar. (This bug was introduced
in v.1.1.3)
-Introduced "Mark mistake" and "One hint" commands. "Mark mistake"
command marks the wrong "number(s)" and "One hint" command gives
a correct "number" where the player indicates. Both of these, including
other help commands, are not available in book mode.
v.1.1.3 (96/01/14)
-Save user "book" puzzle information in each time when he finished
a puzzle. This will reduce the sad results at system down.
-Introduced "Mark / Unmark" to mark the cell(s) which the player
wants to indicate.
-Changed several menu command positions.
v.1.1.2 (95/12/30)
-Fixed bug (System error occured in eary macs, which does not have
color QuickDraw. This bug was introduced in v.1.1.1. by changing
cursors into color ones.)
-Improved the drawing routines. This is especially so in updating
the window.
v.1.1.1 (95/12/21)
-Introduced "master" level, which prepares much more difficult
puzzles than in "expert" level. (This level is available only for the
players who have solved out the book.)
-Inproved changing cursor routine in making puzzle for the Macs of
high perfomance.
-Introduced "Go back to" command, which allows the player to go
back to the selected position.
-Introduced "Undo all take one back" command, which undoes a serial
"take one back" commands and "Go back to" command.
-Fixed minor bug in putting number into matrix.
-Player now can save, print .., even when he finished the puzzle (but
not in book mode).
-Added custom dialog to the print dialog, which allows the player to
select "puzzle", "current condition" and/or "answer" in printing.
-Introduced color cursors.
v.1.1.0 (95/12/02)
-Improved the default button drawing routine.
v.1.0.9 (95/11/18)
-Set the default language mode according to the system language.
-The player can see answer in each level (, but can not see it in book
mode).
-For the PowerBook user, the program uses the 8 bits color resource
instead of the 1 bit b/w resource in the 16 color mode.
-Balloon help was added to each dialog.
-Improved the default button drawing routine.
-Cursor changes to 'arrow' shape when Menu Bar is clicked.
v.1.0.8 (95/11/04)
-"Give up" command in FILE MENU was replaced by "see answer"
command in HELP MENU. This new command works only in
the BEGINNER LEVEL and the player can continue to solve
puzzle after checking the answer.
-Introduced "Book mode", in which the player should solve
100 very difficult puzzles one after another.
-Fixed the bug in printing routine.
-Improved the making puzzle routine to work symmetry well.
v.1.0.7 (95/09/15)
-Saved settings to the preference file.
-Error routiones were strengthened.
v.1.0.5 (95/09/07)
-Changed the B/W pict data form (8bit to 1bit).
-Added "rotation" in symmetry option.
-Symmetry options were collected as the Dialog Box,
where the player can see how the each symmetry
parameter works. (I prepared some preset combinations)
-Display the answer beside the main 9x9 matrix
when the player gives up.
-Improved the drawing routine, and "numbers" will not
flicker at all.
v.1.0.2 (95/08/28)
-Fixed bugs in AE routine.
-Adjust the flags and discard unused ones.
v.1.0.0 (95/08/20)
-Initial vertion.
<Distribution>
This manual and all accompanying files may be distributed freely,
provided that:
1. Neither text nor any other file is modified in any way. No file
may be omitted nor added in the distribution.
2. No money may be charged for the program nor for any accompanying
files, other than the usual downloading time fees charged by
commercial BBSes and online services.
3. I want to know where my game will be distributed. Please notify me
if it will be included in printed matter, floppy, or CD-ROM before its
publication. No matter what the circumstance, I would strongly
appreciate a copy of whatever collection in which it is included.
4. If you distribute the puzzles made by this program, you must not
charge anything for them. In addition, you must attribute their
origin: please describe them as having been made by this program.
(e.g.: "This puzzle was made using SingleNumber"). When they are
published in a commercial magazine or book as "puzzles" or any
similar genre, they must be described as having been made by this
program, and the author requires the contribution fee determined
by the magazine or book company. In these cases, please contact
the author to get permission before publication.
<CopyRight>
This game is FREEWARE, but is NOT PDS (Publically Distributable
Software). This means that the author does NOT give up the copyright
under ANY circumstances. The author owns the copyright both to the
puzzles in the accompanying files, and to those puzzles generated
using this program. The author prohibits the distribution of the
answers to the puzzles in the accompanying files.
The author will not take responsibility for any damage or loss that
occurs using this program. If you have any bug-reports or improvements
you would like to see (including my poor English), please send them to me:
Yoshimitsu Kanai (ykanai@m.u-tokyo.ac.jp)
3-4-7, Yanaka, Taito-ku, Tokyo 110 Japan
PS
The author thanks for those who gave me the kind helps and suggestions
for this program and the English corrections for this Read me file!